I would like to create a hand rig with FK/IK blending on the fingers. I looked at the fingers on the Biped Template and noticed that they are made using the ‘chain_01’ component. I tried setting the Mode on the fingers to ‘FK/IK’, however when I build the rig and animate the IK controllers, the fingers do not bend.
- How do I correctly set up FK/IK blending on fingers?
I have also tried to use the spline components for fingers but I noticed that when I build the rig, the joints do not respect the positions of the little yellow guides and my fingers do not have the correct proportions.
- Is there a way to force spline chains to place joints at the yellow guides?
Fingers are different from other IK (like legs and arms) since there are three joints instead of two.
- Is it possible to increase the number of joints to 3 for arm or leg components?