Hi Hazem.
After this post, i tried it without humanIK rollbone. but didn’t work it.
but I tried default humanIK and default mGear biped in new project, that works without problem.
Next, I thought i settings mGear Biped bone division that is cause.
I reproduced the state and test in new scene without my geometries,but in the project humanIk works.
Maybe my project have some issue. I tried set up many times. and i have other issue like that the hierarchy shifted when duplicated symmetry. i don’t know why these problems happen.
Is “Warning: global_C0_ctl: Is not in the scene” related this issue?
when executed characterize biped more than once, this warning is displayed.
and not working characterize biped. Is it just me?
Finally I set up rig again.(but not working)
Thank you, Hazem. I appreciate what you have said.
Please let me know if you have any question and concern.Thanks.