Hello!
I’ve been having this problem for a few weeks now (just trying stuff on and off) but I can’t seem to make it work. Basically, I have a few rigs made of bones and skinned meshes. I would like to slap a mGear rig on top of these bones in order to author animations we don’t have.
I can’t create new rigs because we already have a lot of animations using the existing skeletons. I’ve tried using the “Connect to existing joints” but that gave me no results.
How could I do that?
Thank you!