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IK FK Arms Switch

Hi everyone!

A few years ago I found that during animating mgear IK arms it’s not really convinient to use separeted controllers for rotation and translation. So I always uncheck the option to separate it, but right now I’m stuck in the situation that I can’t switch the arms between to kinematics in this set up (don’t remember how I worked without it). Is this option with dual controller the only way to use the switch?
Maya 2023, mGear 4.0.9