Hello,
My animator has requested that when using IK/FK matching that the foot_L0_roll_ctl values be preserved instead of reset. Using the foot roll to position the IK controls so they match the FK position.
This is because they’ve used the foot roll to get some animation, switched to FK done some animation and switched back to IK. But because the foot_L0_roll_ctl is zeroed out they can’t use the foot roll to help with animation that is planted to the floor.
So I am wondering if there is a way to instead of zeroing out the foot_L0_roll_ctl and putting translate and rotate values onto the leg_L0_ik_ctl and foot_L0_fk0_ctl. It instead works out the value needed on the food roll and then positions the ankle accordingly?
Any help with this would be really appreciated!
Many thanks
Philip