It doesn’t seem to matter how I manipulate the guides, the foot control “leg_L0_ik_ctl” is always aligned facing forwards (shown in red in the attached picture). Is there a way the local orientation can be in line with the foot (hilighted in green, and would coincide with the FK foot alignmentat bind pose)?
Hello @rampant.animator that is expected and oriented in world space by desing.
You will need to create your own componet version/variant to support this option
Or (carefully) adjust it with a Post Python script.
If you do that, you might also have to align any _mth nodes or _ref nodes, which I think are the nodes that are used to align the controls when IK/FK switching, or space-switching.
Well, I don’t know if you’ll get a satisfying answer to “why”. That’s the way the component was coded. And it’s open source, so you can modify it.
If you want to modify it, I suggest copying the component into a custom folder and adding MGEAR_SHIFTER_COMPONENT_PATH = P:/your/path/here/customComponents
Or better for the community, you can modify the component and submit it as a PR in Github.
Otherwise, the best bet might be to write one feature request per feature in a separate thread in the Feature Request category, so it doesn’t get lost.
For me, I often choose just to use post Python scripts to fix up some issues I have.
Good to know that you can modify the orientation with a Post Python script. Could you provide an example of how to modify the orientation? It is a small detail but it makes life easier for animators to have already oriented the foot controller.