Hello
I am trying to add a channel in my character’s leg and arm components to prevent the IK from bending. Something like ‘Leg Lock’ or ‘Arm Lock’. As in, I want the animator to be able to move the character’s wrist/ankle control in IK with ‘Max Stretch’ set to 1.0 (so no stretchy IK outwards), and preventing any sort of knee or elbow bend if I move the control towards the center of the character.
It’s more like I want the elbow/knee joints to be locked to 0.0 rotations somehow, does anyone have a way to achieve this? Of course I can lock the joints rotations themselves in the attribute editor but that doesn’t prevent the IK from bending.
I am aware of the Elbow Ref feature where it pins the elbow to a certain space, that sort of works but is not really the functionality I’m after.