Hello,
I’m having the strangest issue. Its happening with both the neck guide and the FK/Ik Spine guide.
I’ve created a neck guide, to witch i have linked 3 bones : a jaw and a set of ears.
When i move the “neck_C0_ik_ctl” forward to stretch the neck it starts rotating and or scaling the jaw and ears. I’m assuming it has something to do with the IK stretch. Because when i set the “max Stretch” parameter to 1 the scaling/rotating on the joints goes away. But is there no way to stretch out the neck then without having its children go all wonky?
(same thing happens when i try to replicate the set up with a spine guide instead of a neck guide and i move the spine IK controller)
I’m supplying a sample scene that can be found on the link below I’ve simply parented cubes to the joints so we can more easily see whats going on.
https://drive.google.com/file/d/1Z-kTnnxONu10yimz1xCDlUpQ8nnVlu6r/view?usp=sharing
Any insight is VERY much appreciated. Thank you.