Hello, dear riggers,
Maya 2024
Unreal 5.32
mGear 4.20 (it is not up to him, so the version is irrelevant)
Has anyone had a similar experience where a blink causes a problem with normals on the lid’s geometry?
The jaw, when it is highly displaced, geometry also turns black…
All other deformations in geometry, such as arms, legs, and spine, do not disturb the object’s normals.
The geometry is completely clean and regular, with a soft edge.
I tried changing the “normal import method” in Unreal, but nothing changed.
I appreciate any help you can provide.