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Inverted Face normals

Hey guys,

I have this issue when my normals are flipped.

I build these rigs using proportion/ local setup from Data-Centric tutorial by Miquel. Am I suppose to have my skinning on the original geo instead after this finished? because at the moment my skinning/shapes are done on geo_proportions ( which is a dublicate ) and then i’m connecting that to original geo via blendshape. Hope that makes sense

I think your normals are just locked. It shouldn’t have anything to do with mGear or the tutorial, only the last-deforming final mesh in your stack.

Often when importing by FBX they come in locked.

oh! that was it! thanks once again Chris. Very helpful!!

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