First of all, thank you guys for your hard work, for providing us this awesome Rigging Framework and for keeping this community a friendly place to learn and share!
I recently completed a biped character rig, following all videos available on mGear Youtube channel plus the most recent Facial Rig from Miquel’s Gumroad workshop (Thanks a lot!). I’m not a programmer but managed to make it work through all custom steps, except importing RBF’s.
Challenged myself to not use SHAPES or ngSkin tools this time, so maybe that’s already the solution for this issue (lesson learned, I’ll have it for the next projects) but still want to try understand why it’s not working.
TL;DR: So is it right to assume that the RBF manager don’t handle importing RBF setup data when driving multiple targets of a blendshape, or may I be missing something? (other than SHAPES tools haha)
In some of character’s geometries there is a blendshape stored with a bunch of targets for each correction needed in that geometry. The goal was to trigger on/off some of the targets when specific poses were reached.
It works well when I do it manually but it fails whenever I try to rebuild by importing RBF setup data (either import through UI or post custom step).
These RBF setups…
…are driving these two targets.
But when trying to import this setup, I got these errors…
…and no connections in RBF, only setup names were imported.
Didn’t realized why but, when there is only one RBF setup connected per blendshape, everything export/import/rebuilt well.
Thank you all in advance!