
Hi
When I do a drag and drop install of Mgear (tested 5.1 and 5.2), it gives me a Mgear menu but when clicking that, it does not roll out any content. Is this maybe a known issue? Is there a way to fix?
Please, check the script editor for an error log, and share it here 
Which Maya version are you using?
Hi Miquel!
Win10/Maya2026
Installer output:
2026-01-28 10:55:10 : C:\Users\Gebruiker\Documents\maya\modules\mgear
2026-01-28 10:55:10 : Uninstalled Successfully!
2026-01-28 10:55:14 : Moved: C:\Users\Gebruiker\Documents\maya\modules\icons
2026-01-28 10:55:14 : Moved: C:\Users\Gebruiker\Documents\maya\modules\mGear.mod
2026-01-28 10:55:14 : Moved: C:\Users\Gebruiker\Documents\maya\modules\platforms
2026-01-28 10:55:14 : Moved: C:\Users\Gebruiker\Documents\maya\modules\scripts
2026-01-28 10:55:14 : Removed: C:\Users\Gebruiker\Documents\maya\modules\mgear
2026-01-28 10:55:14 : Added to PYTHONPATH: C:\Users\Gebruiker\Documents\maya\modules\scripts
2026-01-28 10:56:08 : Loaded ‘mgear_solvers.mll’ plugin
2026-01-28 10:56:08 : Loaded ‘mGearWeightDriver.mll’ plugin
2026-01-28 10:56:08 : Installation Successful!
Script editor output:
import maya.app.general.executeDroppedPythonFile as myTempEDPF
myTempEDPF.executeDroppedPythonFile(“F:/mgear_5.2.1/mgear_5.2.1/drag_n_drop_install.py”, “”)
del myTempEDPF
____________________________________
| _____ |
| / ____| |
| _ __ ___ | | __ ___ __ _ _ __ |
| | '_ ` _ \| | |_ |/ _ \/ _` | '__| |
| | | | | | | |__| | __/ (_| | | |
| |_| |_| |_|\_____|\___|\__,_|_| |
|____________________________________|
// Installation Complete
// Error: ImportError: file C:\Users\Gebruiker\Documents\maya\modules\scripts\mgear\vendor\Qt.py line 1984: No Qt binding were found.
// Warning: Arnold renderer not loaded.
// The MtoA plug-in needed for this scene is not loaded.
// Make sure Autoload is on in the Plug-in Manager.
// See this article for more detail.
// https://www.autodesk.com/maya-arnold-not-available-error
Thanks for looking along!
I meant when you reload maya after instalation 
ahhhhh… this you mean?
updateRenderOverride;
// Warning: Arnold renderer not loaded.
// The MtoA plug-in needed for this scene is not loaded.
// Make sure Autoload is on in the Plug-in Manager.
// See this article for more detail.
// https://www.autodesk.com/maya-arnold-not-available-error
file -f -new;
// untitled
commandPort -securityWarning -name commandportDefault;
PLUGIN_CONSTRUCT_STORAGE_PATHS optimization on
PLUGIN_ENABLE_CACHING optimization on
PLUGIN_ENABLE_STORAGE_CHECK optimization on
Registering mimetype ".fbx" -> "model/fbx"
Registering mimetype ".hip" -> "application/vnd.houdini.hip"
Registering mimetype ".hipnc" -> "application/vnd.houdini.hipnc"
Registering mimetype ".ma" -> "application/vnd.maya.ma"
Registering mimetype ".mb" -> "application/vnd.maya.mb"
Registering mimetype ".usd" -> "model/vnd.pixar.usd"
Registering mimetype ".usdnc" -> "model/vnd.pixar.usd"
Registering mimetype ".usda" -> "model/vnd.pixar.usd"
Registering mimetype ".usdc" -> "model/vnd.pixar.usd"
onSetCurrentLayout "General";
// Error: ImportError: file C:\Users\Gebruiker\Documents\maya\modules\scripts\mgear\vendor\Qt.py line 1984: No Qt binding were found.
// mayaUsdPlugin: AdskAssetResolver plugin found.
// Bifrost: Pre-loaded mayaUsdPlugin to access proper Maya USD libraries.
// Loading Bifrost version 2.15.0.0-202510081557-e33c3fe
// Error: Bifrost: The user's default publishing location does not exist: C:/Users/Gebruiker/Autodesk/Bifrost/Compounds
// Loading library: Amino, version: 2.15.0.11, from: Autodesk.
// Loading library: bif, version: 2.15.0.11, from: Autodesk.
// Loading library: geometries, version: 2.15.0.11, from: Autodesk.
// Loading library: fluids, version: 2.15.0.11, from: Autodesk.
// Loading library: particles, version: 2.15.0.11, from: Autodesk.
// Loading library: file, version: 2.15.0.11, from: Autodesk.
// Loading library: machine_learning, version: 2.15.0.11, from: Autodesk.
// Loading library: mpm, version: 2.15.0.11, from: Autodesk.
// Loading library: rigid_bodies, version: 2.15.0.11, from: Autodesk.
// Loading library: ocean, version: 2.15.0.11, from: Autodesk.
// Loading library: nucleus, version: 2.15.0.11, from: Autodesk.
// Loading library: scatter, version: 2.15.0.11, from: Autodesk.
// Loading library: simulation, version: 2.15.0.11, from: Autodesk.
// Loading library: rigging, version: 2.15.0.11, from: Autodesk.
// Loading library: fields, version: 2.15.0.11, from: Autodesk.
// Loading library: wedging, version: 2.15.0.11, from: Autodesk.
// Loading library: graphs, version: 2.15.0, from: Autodesk.
// Loading library: AminoMayaTranslation, from: Autodesk.
// Loading library: fcurveMayaTranslations, from: Autodesk.
// Loading library: bifrostObjectMayaTranslations, from: Autodesk.
// Loading library: riggingMayaTranslations, from: Autodesk.
// Loading library: usd_pack, version: 1.4.1, from: Autodesk.
maya2026 FlowRetopology Logs: C:/Users/Gebruiker/AppData/Local/Autodesk/FlowGraphEngine/maya2026/2026-01-28/FlowRetopology_20260128T123024Z_24712.log
maya2026 FlowWedging Logs: C:/Users/Gebruiker/AppData/Local/Autodesk/FlowGraphEngine/maya2026/2026-01-28/FlowWedging_20260128T123026Z_24712.log
// AbcExport v1.0 using Alembic 1.8.5 (built Oct 29 2025 15:21:57)
// AbcImport v1.0 using Alembic 1.8.5 (built Oct 29 2025 15:21:57)
MayaUSD Plugin version: 0.34.0
Initializing ME Data plugin...
// Warning: Arnold renderer not loaded.
// The MtoA plug-in needed for this scene is not loaded.
// Make sure Autoload is on in the Plug-in Manager.
// See this article for more detail.
// https://www.autodesk.com/maya-arnold-not-available-error
Here is the issue, I will check the line ASAP