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Issue with installing mgear 5+, menu does not populate

drei_armer
Hi
When I do a drag and drop install of Mgear (tested 5.1 and 5.2), it gives me a Mgear menu but when clicking that, it does not roll out any content. Is this maybe a known issue? Is there a way to fix?

Please, check the script editor for an error log, and share it here :slight_smile:

Which Maya version are you using?

Hi Miquel!

Win10/Maya2026

Installer output:
2026-01-28 10:55:10 : C:\Users\Gebruiker\Documents\maya\modules\mgear
2026-01-28 10:55:10 : Uninstalled Successfully!
2026-01-28 10:55:14 : Moved: C:\Users\Gebruiker\Documents\maya\modules\icons
2026-01-28 10:55:14 : Moved: C:\Users\Gebruiker\Documents\maya\modules\mGear.mod
2026-01-28 10:55:14 : Moved: C:\Users\Gebruiker\Documents\maya\modules\platforms
2026-01-28 10:55:14 : Moved: C:\Users\Gebruiker\Documents\maya\modules\scripts
2026-01-28 10:55:14 : Removed: C:\Users\Gebruiker\Documents\maya\modules\mgear
2026-01-28 10:55:14 : Added to PYTHONPATH: C:\Users\Gebruiker\Documents\maya\modules\scripts
2026-01-28 10:56:08 : Loaded ‘mgear_solvers.mll’ plugin
2026-01-28 10:56:08 : Loaded ‘mGearWeightDriver.mll’ plugin
2026-01-28 10:56:08 : Installation Successful!

Script editor output:
import maya.app.general.executeDroppedPythonFile as myTempEDPF
myTempEDPF.executeDroppedPythonFile(“F:/mgear_5.2.1/mgear_5.2.1/drag_n_drop_install.py”, “”)
del myTempEDPF

 ____________________________________
|             _____                  |
|            / ____|                 |
|  _ __ ___ | |  __  ___  __ _ _ __  |
| | '_ ` _ \| | |_ |/ _ \/ _` | '__| |
| | | | | | | |__| |  __/ (_| | |    |
| |_| |_| |_|\_____|\___|\__,_|_|    |
|____________________________________|


// Installation Complete
// Error: ImportError: file C:\Users\Gebruiker\Documents\maya\modules\scripts\mgear\vendor\Qt.py line 1984: No Qt binding were found.
// Warning: Arnold renderer not loaded.
// The MtoA plug-in needed for this scene is not loaded.
// Make sure Autoload is on in the Plug-in Manager.
// See this article for more detail.
// https://www.autodesk.com/maya-arnold-not-available-error

Thanks for looking along!

I meant when you reload maya after instalation :sweat_smile:

ahhhhh… this you mean?

updateRenderOverride;
// Warning: Arnold renderer not loaded.
// The MtoA plug-in needed for this scene is not loaded.
// Make sure Autoload is on in the Plug-in Manager.
// See this article for more detail.
// https://www.autodesk.com/maya-arnold-not-available-error
file -f -new;
// untitled
commandPort -securityWarning -name commandportDefault;
PLUGIN_CONSTRUCT_STORAGE_PATHS optimization on
PLUGIN_ENABLE_CACHING optimization on
PLUGIN_ENABLE_STORAGE_CHECK optimization on
Registering mimetype ".fbx" -> "model/fbx"
Registering mimetype ".hip" -> "application/vnd.houdini.hip"
Registering mimetype ".hipnc" -> "application/vnd.houdini.hipnc"
Registering mimetype ".ma" -> "application/vnd.maya.ma"
Registering mimetype ".mb" -> "application/vnd.maya.mb"
Registering mimetype ".usd" -> "model/vnd.pixar.usd"
Registering mimetype ".usdnc" -> "model/vnd.pixar.usd"
Registering mimetype ".usda" -> "model/vnd.pixar.usd"
Registering mimetype ".usdc" -> "model/vnd.pixar.usd"
onSetCurrentLayout "General";
// Error: ImportError: file C:\Users\Gebruiker\Documents\maya\modules\scripts\mgear\vendor\Qt.py line 1984: No Qt binding were found.
// mayaUsdPlugin: AdskAssetResolver plugin found.
// Bifrost: Pre-loaded mayaUsdPlugin to access proper Maya USD libraries.
// Loading Bifrost version 2.15.0.0-202510081557-e33c3fe
// Error: Bifrost: The user's default publishing location does not exist: C:/Users/Gebruiker/Autodesk/Bifrost/Compounds
// Loading library: Amino, version: 2.15.0.11, from: Autodesk.
// Loading library: bif, version: 2.15.0.11, from: Autodesk.
// Loading library: geometries, version: 2.15.0.11, from: Autodesk.
// Loading library: fluids, version: 2.15.0.11, from: Autodesk.
// Loading library: particles, version: 2.15.0.11, from: Autodesk.
// Loading library: file, version: 2.15.0.11, from: Autodesk.
// Loading library: machine_learning, version: 2.15.0.11, from: Autodesk.
// Loading library: mpm, version: 2.15.0.11, from: Autodesk.
// Loading library: rigid_bodies, version: 2.15.0.11, from: Autodesk.
// Loading library: ocean, version: 2.15.0.11, from: Autodesk.
// Loading library: nucleus, version: 2.15.0.11, from: Autodesk.
// Loading library: scatter, version: 2.15.0.11, from: Autodesk.
// Loading library: simulation, version: 2.15.0.11, from: Autodesk.
// Loading library: rigging, version: 2.15.0.11, from: Autodesk.
// Loading library: fields, version: 2.15.0.11, from: Autodesk.
// Loading library: wedging, version: 2.15.0.11, from: Autodesk.
// Loading library: graphs, version: 2.15.0, from: Autodesk.
// Loading library: AminoMayaTranslation, from: Autodesk.
// Loading library: fcurveMayaTranslations, from: Autodesk.
// Loading library: bifrostObjectMayaTranslations, from: Autodesk.
// Loading library: riggingMayaTranslations, from: Autodesk.
// Loading library: usd_pack, version: 1.4.1, from: Autodesk.
maya2026 FlowRetopology Logs: C:/Users/Gebruiker/AppData/Local/Autodesk/FlowGraphEngine/maya2026/2026-01-28/FlowRetopology_20260128T123024Z_24712.log
maya2026 FlowWedging Logs: C:/Users/Gebruiker/AppData/Local/Autodesk/FlowGraphEngine/maya2026/2026-01-28/FlowWedging_20260128T123026Z_24712.log
// AbcExport v1.0 using Alembic 1.8.5 (built Oct 29 2025 15:21:57)
// AbcImport v1.0 using Alembic 1.8.5 (built Oct 29 2025 15:21:57)
MayaUSD Plugin version: 0.34.0
Initializing ME Data plugin...
// Warning: Arnold renderer not loaded.
// The MtoA plug-in needed for this scene is not loaded.
// Make sure Autoload is on in the Plug-in Manager.
// See this article for more detail.
// https://www.autodesk.com/maya-arnold-not-available-error

Here is the issue, I will check the line ASAP

1 Like

Hi Miquel, did you maybe already find something about the issue that causes this?

Hi @mackerB
Sorry for the late reply, I couldn’t find any issue, and forgot to reply :sweat_smile:

Did you tried with a fresh preferences in maya?

I’m not sure if you’re experiencing the exact same issue as I did, but I managed to solve mine, so I’m sharing my solution here in case it helps.

I recently updated to mGear 5.3.3 on Maya 2027 (previously using Maya 2024 with mGear 5.2), but the mGear menu didn’t show up on the top bar at all. Even when I forced the menu to generate via script, clicking it wouldn’t open the dropdown, which sounds identical to your situation.

I eventually figured out that Maya wasn’t reading the correct userSetup.py from the mGear module. Because Maya only executes the very first userSetup.py it finds in the system path and ignores the rest, an old, unused userSetup.py sitting in a higher-priority directory was overriding the mGear script.

I used the script below to list every userSetup.py file Maya recognizes in order of priority, and deleted the unused/ghost files sitting above the actual mGear module path.

import sys
import os

print("=== List of userSetup.py files recognized by Maya (Higher in the list = Higher priority) ===")
found_files = []
for p in sys.path:
    target = os.path.join(p, "userSetup.py")
    if os.path.exists(target):
        found_files.append(target)
        print(" -> Found:", target)

if not found_files:
    print(" [Notice] No files found. Please check if the file extension is strictly .py!")

After removing those overriding files and restarting Maya, everything worked perfectly again! Hope this helps!

1 Like