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Jaw translate ctrl sensitibity with scaled template

hi mates
I have a some troubles. I’m using the ** quadruped Template ** for an Unreal production. For some situations related with unreal physics calculation i need to use the unreal native scale (maya cm) not the 0.1 scale recommended for mgear .
So I scaled the guide group(i tried with root also ) , but i have troubles with jaw translate sensitivity and others ctrls like the eye targets .
Is there a way to change the initial values of jaw translate or remap after build?
is there a the correct way to scale templates to avoid most issues (i have doubts with the spring components dynamics) ?

Thaks in advance
and happy holydays