thank you.
yes there was expirience from the softimage gear tool wich mgear is based on. our inhouse software was/is softimage…
the rigging, skinning, blendshapes setup process took approx. 2 days for one character. we have some auto scripts to setup facial blenshapes so that speed up things…also the copy skin command helped a lot in setting up the clothes…
but during animation process skinning was improved, because in the initial state of skinning it is not so possible to take care of every animation pose…so also corrective blendshapes were evolved during animation phase.
more time consuming was the grooming of the fur, there were a lot of revisions from the client…
cheers