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Does anyone know what might cause the Knee IK controllers to generate with a large offset? I posted another question about best practice for using the Epic skeleton shifter templates to rig a custom proportion character, which would generally would require changing the guide positions and then mirroring. When I generated the mirrored data for this asset I deleted the leg and clavicle roots and then used Duplicated Symmetrical for the guides.
I’m not sure if this was the cause of this particular issue. I’m finding the deep dive on the complete Shifter Guide videos to be very thorough, but a little challenging to follow for this particular use case.