I’m having a major issue when using multiple mGear rigs in scene. I’m trying to load around 30 characters and I know with that I will have a very heavy scene. I was expecting that, the problem is, every time I try to scrub the timeline I get an huge lag, that disappear after the first scrub, the scene then goes to
2.5/3.0 fps, which is normal, but before that the scene just get stranded for about 6 sec, and that’s the really issue. That keeps happening after moving anything, like changing viewport or creating new keyframes.
Of course, using cache manager, loading/unloading the models it helps, but that’s not the idea. Before working in each individual character I need to have most of them in scene, and as I said, the issue is not to have a heavy scene in hands, is to get an unusually lag before anything else.
This issue doesn’t happen with other rigs besides mGear and therefore I would like to know if this happens to anyone else and if there’s a solution, a missing plugin or missing a python code.
Further more I will post some videos here, I can’t show the characters in hand, but we see the frame rates.
Sample with 10 rigs:
Sample with 50 rigs (more simple rigs, but no issues):
I tried lots of solutions from working directly on the SSD disk to upgrade the RAM from 16Gb to 32Gb, but the only thing that came out with some result was to disable Maya check cycle “cycleCheck -e off;” which avoids looking script loops in some rigs.
So, please if anyone come into this problem let me know and hopeful some of you found a smart solution for this.
Thank you very guys. Cheers
Jose Carlos P