about having the IK hands follow the opposite hands but I am still encountering a problem.
When I set the either hand to follow the opposite hand in the “Component Settings”, the hands do not follow properly.
The hands are jittery and do not follow smoothly, popping to random locations.
Hard to say. It’s a partial view of one component’s settings. You haven’t said which component you are showing. We can’t see your other components, and where a cycle may be occurring.
What component are you showing? Which limb component are you using?
What do the settings for the opposite arm look like?
Are you seeing cycle warnings in the script output? You might need to turn cycle checks back on if you turned them off. cycleCheck -e on;
I don’t see any cycle checks. I am using the Unreal Mannequin Template (Z Up) for the base rig.
it is a bit odd because when i rebuild I can get the hand to follow but not rotate with the right arm or sometimes it follows and rotates but then pops to a new location. (even with same settings)