Hello! I’m on v4.0.9 and having a problem with the 3-joint IK Leg guide. I’m working on a frog-like creature where it’s necessary to have the legs rotated about 30-45 degrees out from the sides of its body. Doing this with any of the 2-joint leg guides works fine, but for the 3-joint one, the heel joints and animation controls build in the wrong place and the IK solves incorrectly. I’ve made a simple demonstration by modifying the Quadruped sample template. You can see the difference between the results of no rotation (top) and rotated leg_3jnt_01 guide roots (bottom)
Currently I’m able to get around this bug by building the rotated leg guide how I want it, then counter-rotating it back to its original rotation before building the rig, and then counter-counter rotating the built animation control back to where it should be before skinning. This is not ideal in the long-run, though.
Also I’m handy with python and character TD in general so I’m happy to modify code and try things to help debug.
Thanks for any help!