I’ve noticed that for the leg_3jnt_01 component, if you set ‘Full 3 bones IK’ attribute to 0, the legs will stretch, even if the ‘Stretch’ attribute is set to 0. Setting the ‘Full 3 bones IK’ attribute to 1 stops this behavior (stretch turns off as expected if it is set to 0). I was just curious if there was a reason for this behavior? I feel like the leg should never stretch if the ‘Stretch’ attribute is at 0.
(You can see it in the screenshot below - ‘Full 3 bones IK’ set to 0, ‘Stretch’ is off, but the leg is stretching. This is built from the standard quad template.)