Hello,
Is there a way to make root joint follow the pole vector more precisely?
Upper setup is maya default one and on the lower you can see leg_01
Check the rotations of first bones
Hello,
Is there a way to make root joint follow the pole vector more precisely?
Upper setup is maya default one and on the lower you can see leg_01
Check the rotations of first bones
Should I play with these groups?
I think that is because the distributed roll. The Epic components has a different behavior when you set the division to 0
Is there a workaround when using non EPIC components?
I just checked Epic component and this is happening on that too
I will check that ASAP
Hello @Lethendris I have checked the Epic_leg and the behavior is what I was expecting with 0 divisions
Can you check again? thanks