Home Website Youtube GitHub

Leg Component First Bone Rotation

Hello,

Is there a way to make root joint follow the pole vector more precisely?

Upper setup is maya default one and on the lower you can see leg_01

Check the rotations of first bones

Should I play with these groups?

I think that is because the distributed roll. The Epic components has a different behavior when you set the division to 0

Is there a workaround when using non EPIC components?

I just checked Epic component and this is happening on that too

:sweat_smile: I will check that ASAP

1 Like

Hello @Lethendris I have checked the Epic_leg and the behavior is what I was expecting with 0 divisions
Can you check again? thanks