Hi folks. First-time poster and relatively new to mGear. I’m having a leg problem. Whenever the leg IK is moved such that any amount of stretch is engaged, strange things happen to the mesh (see pic). The problem gets worse as the chracter’s world_ctl is rotated away from zero, and seems to go away when I reduce the Max Stretch channel to 1 or switch the skin cluster from dual quaternion to classic linear.
Has anyone else ever encountered this?