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Lips angle problem

Hello hardworking people

I have a problem with the mouth being on the ball and cannot determine the orientation of the lip controls in the pre-rig process.
Is there some trick in the pre-rig phase where I can determine this angle?
I tryed to rotate mouth_C0_lipup, mouth_C0_liplow, mouth_C0_jaw,

In the image, the red color is the default vertical angle after the build.
Green is the angle I want to achieve

Thanks in advance

Sorry I don’t know the answer to this, I’m just very curious to know this also.

I don’t think there is any kind of setting that would let you do that. But I can think of a few suggestions:

  1. Make a nurbs surface in that rough shape. In a post script, use that surface to get the angle and rotate the controller.
  2. Use some fake temporary control_01 nodes at the angle you want. Match the lip controls after they are built, and then delete the temporary control_01 nodes. If you do this, you might have to compensate other things that move when you rotate the controllers.
  3. Or instead of temp fake ones, use the control_01 nodes. Constrain the lip controls to the control_01 nodes and then lock, hide, and rename the lips to “_null” or something. Then you can give those control_01 nodes any orientation you want, and the hidden lips can keep their straight offset.

Yes, these can be solutions! Thank you @chrislesage