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Lips Rigger "jaw_cns" and "head_cns"


So i got a good handle on the lips rigger so far. everything works great (Awesome tool btw)

My only issue with it is when I generate the lips it inserts the empty group nodes called “jaw_cns” and “head_cns” into the deformation skeleton. Is there anyway to have these things be actual Joints? and not empty groups? since this is the skeleton that’s going to be exported into the engine. i don’t want empty group nodes cluttering things up. i know they are necessary for things to work but i don’t want to put this into Unity i don’t think it’ll play nice.