I’m certain it’s not 2024 compatible. The release says “2023” and there is no folder for 2024 plugins. If you grabbed plugins from a later release and just put them in the folder, would it work? eh… maybe?
(I’m still on Maya 2022, and for reasons I wish I was still on 2020!
)
Totally. I hear that. Personally, if I were committed to upgrading, I’d look into a workflow for automating a bake process to transfer animations from the old rigs to to the new skeletons.
I’m not even sure how you’re getting all those _org groups. I loaded 4.0.9 and I don’t get that. I tested the biped template, and epic template. And in all my old rigs since the 2.6.1 days, I never had that. (Did you start from one of the Shifter templates?). If you’re doing a game that needs to be mobile/VR/Switch friendly, you’ll likely need to keep those counts down. Do the groups get turned into bones in Unity? I don’t know what the optimization implications would be. Did your prototype get that far into testing target platforms?
BUT, if it’s working, it’s working. Otherwise second option if you’re committed to upgrading and having the old hierarchy, I’d check the code to see what changed in the Shifter components or in the build process that changed that hierarchy. And fork my own version to put it back. Or hack in a post-script to add the parents back.
Third option is to investigate the “Connect to existing joints” and keep your old skeletons. But then you’ll end up with a maintenance pain.
Fourth option is someone who KNOWS answers you and maybe there is a simple checkbox. 