Ah, I see it is because I did not choose the rig parent in the options when doing the lips rigger
Hmm, no, I don’t think so. It’s because of how ngSkinTools works. You can’t use both ngSkinTools and regular Maya weights at the same time.
If you have ngSkin layers on your mesh, and you do anything in regular skinning, like pruning, or smoothing, or painting with Maya’s tools, or mGear doing auto-skinning, the moment you touch the weights again in ngSkinTools, all that information will be lost, and ngSkinTools will overwrite the mesh with its layer data again.
If you didn’t lose your eyes and mouth information yet, it’s because you haven’t triggered the update on ngSkinTools yet. You just got lucky. But that information could easily get lost at any point, unless you’ve saved it to an ng layer.
If you already have layers, and want to save them you’ll have to
- export your ng layers to a .json file
- then do your lips or eyes or whatever.
- Turn that into a layer.
- Import your .json ngSkin layers and keep existing layers.
- Move the lips to the top of the layers stack.