Hi everyone,
I have a question regarding the Node Editor in Maya 2025.3 (this isn’t directly mGear-related, but I hope it’s okay to ask here).
When I select a control like neck_C0_head_ctl
from the Game Biped Template (Y-up) rig and use the Node Editor to display input and output connections, too many nodes get expanded. This leads to the following warning:
// Warning: Node Editor graphing connection limit (500) reached. Partial graph will be displayed. You can modify optionVar 'editorConnectionScanLimit' to increase limit.
In Maya 2022.4, the same operation results in a much more manageable number of nodes being displayed, without any warning. I’m trying to make Maya 2025 behave the same way.
I’ve already tried adjusting the traversalDepthLimit
option in the Node Editor, but even setting it to 2
still results in too many nodes being shown. Setting it to -1
crashes Maya due to the large number of nodes.
Does anyone know which Node Editor settings might be causing this change in behavior in Maya 2025? Or is there a way to limit the number of expanded nodes like it worked in Maya 2022?
Additional note: I’ve noticed that Maya 2023 and 2024 also behave similarly to Maya 2025, with a large number of nodes being displayed in the Node Editor.
Since this is translated from Japanese, I apologize if the message is difficult to read.
I’d appreciate it if anyone could share a workaround or a solution to this issue.