Hi
I import skeletal mesh from engine to maya. Wot I make wrong that rig do not attach to the joint ?
I ll be pleased for all help
Hi
I import skeletal mesh from engine to maya. Wot I make wrong that rig do not attach to the joint ?
Hello @Daniel you need to freeze the rotation on the joints.
Please check this youtube video for more info
Hi thanks a lot. Now next step to use this super Mgear tool with Unreal and Maya .
How import animation from unreal to Maya Time Edytor because after make rigg all animations weren’t added as a clip to Time Editor .Before I added the rigg all animations was easly to load on joints to Time Editor