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MetahHuman_from_engine_to maya

Hi
I import skeletal mesh from engine to maya. Wot I make wrong that rig do not attach to the joint ?


I ll be pleased for all help

Hello @Daniel you need to freeze the rotation on the joints.
Please check this youtube video for more info :slight_smile:

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Hi thanks a lot. Now next step to use this super Mgear tool with Unreal and Maya .
How import animation from unreal to Maya Time Edytor because after make rigg all animations weren’t added as a clip to Time Editor .Before I added the rigg all animations was easly to load on joints to Time Editor