Hi all! First of all, I’d like to thank everyone contributing to mGear framework.
I’m having a limb rotation issue using mGear and Metahuman. Just to put you in context, I’m connecting via constraint the mGear rig (the “_mg” joints) to a Metahuman skeleton (the “_drv” joints).
After connecting the mGear rig to the drv joints, when I rotate the thigh control in more than one direction, the thigh joint from Metahuman flips as shown in the image below:
After digging into it, I came up with the conclusion that this weird behavior happens because the limb joints from mGear don’t get the Rotation X from the limb controls.
So my question is how to get Rotation X from the limb controls to the joints, in order to transfer it to the drv joints (Metahuman) when connected. Because this rotation is necessary for the twist joints and automatisms of Metahuman to work properly.
Thanks in advance!