Here is the latest mGear version with the solvers for Maya 2020
I will try to record a video with the new features ASAP.
Thanks to all the contributors that made this release possible!!!
Please share the news!!
Here is the latest mGear version with the solvers for Maya 2020
I will try to record a video with the new features ASAP.
Thanks to all the contributors that made this release possible!!!
Please share the news!!
Hi Miquel, I found that running the facial rigger in Maya 2020 resulted in an error in eye_rigger line 1112 and 1129. It is fixed by changing alignment=0 to alignment=QtCore.Qt.Alignment().
@Aerys Thanks for the feedback. I will drop a hotfix ASAP. Since there is a new QT version I guess more issues like that will show up soon.
EDIT: the issue is fixed. I will release the hotfix in a little: https://github.com/mgear-dev/rigbits/issues/44
Here is the hotfix 3.3.1
Does it work with 2020?
Yes, i have it running here on Maya2020.
@Miquel Do you think mGear 3.3.1 is ready for production in Maya 2020, or better to stick with Maya 2018 or 2019 for better stability?
Do you think mGear 3.3.1 is ready for production in Maya 2020, or better to stick with Maya 2018 or 2019 for better stability?
However he answers that question, you should really test that in your own environment, OS, graphics cards, and with your own toolset, before pushing it into production.