That includes the windows solvers for Maya 2022 with the springGravity solver added
Happy rigging!
That includes the windows solvers for Maya 2022 with the springGravity solver added
Happy rigging!
Hey Miquel, In relation to this bug fix - https://github.com/mgear-dev/mgear/issues/536
tested both combined and separated metahuman both generated by the newer 5.6+ / 5.7 UE Metahuman
Thanks, Emil
working great!
Only thing I either don’t know how to do in the UI or isn’t available is orient constraining. Right now, I use the normal IK reference and break the translates in a post run. It be awesome if I could do that from the control0 UI (prebuild, I know the space switcher rigbit is there, but it’s nice having the switcher in the animators context menu). Just a thought.
Thanks a ton guys
one more thing, mirroring leg controls doesn’t work. I think it uses different logic.