Hi.
I’m using mGear 5.2.1 and I’m building rigs for MetahumanForMaya 1.2.50.
(The metahumans were authored in Unreal engine 5.7.4)
I’m working on a system that allows the user to re-proportion the meta human using a basic rig that moves the joints of the metaHuman before mGear does it’s thing.
The rig builds and seems to work fine, but the controls haven’t been moved to match the adjusted position of the joints in the MetaHuman.
I am running a number of pre Custom step scripts and the very first one calls io.metahuman_snap() from mgear.shifter. No joints are moved by any of the subsequent scripts
To be clear the “*_off_cnx_off” nodes DO match the new joint positions, but unfortunately those nodes sit below the controls in the finished rig.
Has anyone had similar issues?
Is there a way to manually force the controls to snap to the MetaHuman joints?
Many thanks,
m@