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MGear for 3ds max?

I’ve heard this tool is open-source and is being developed for Softimage and Maya. By any chance there are plans to make it for 3d’s max 2017-2021?
Looking forward to this.
Thanks

I’m not mGear dev team member but I think in nearest feature it’s impossible. This is because of huge difference between Max, Maya and XSI philosophy .

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Hello @FolksyWig

No, there is no plans to port it to 3DS max

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Like at all, or just yet?

like at all. Unless someone else takes over that task. Only with Maya there is a ton of work to do :stuck_out_tongue:

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Technically, all you’d have to do is change all the functions. :wink:

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