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MGear for 3ds max?

I’ve heard this tool is open-source and is being developed for Softimage and Maya. By any chance there are plans to make it for 3d’s max 2017-2021?
Looking forward to this.

I’m not mGear dev team member but I think in nearest feature it’s impossible. This is because of huge difference between Max, Maya and XSI philosophy .

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Hello @FolksyWig

No, there is no plans to port it to 3DS max


Like at all, or just yet?

like at all. Unless someone else takes over that task. Only with Maya there is a ton of work to do :stuck_out_tongue:

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Technically, all you’d have to do is change all the functions. :wink: