Hello Miquel,
I’m trying to understand a few things about mgear:
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There are some controls in the legs and arms on the biped default rig that seem to do nothing, specifically the round controls called “leg_L0_mid_ctl” and “arm_L0_mid_ctl”? When I’m rotating them or moving them nothing happens.
I checked the settings and there is no way to remove that controller in the middle. -
Is there a way to have no roll joints in the arms and legs? The divisions in the settings won’t go lower than 1. I checked out all of your arm components and they don’t seem to allow for no roll joints. Same for the legs, is there no arms/legs component that have no roll joints?
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You scripted something up with rotation orders for your controls to have the rotation orders in the attribute editor. Is there a way to have them all naturally set to xyz (the standard): game engines do not support custom rotation orders on joints. At least not in Unity.
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In your single hierarchy joints there are not just joints but some transform groups are also created, things like “foot_L0_jnt_org”. That’s not super optimized for game engines because it’s like adding more joints. Are those necessary?
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It would be great if the neck also allowed for less divisions than 3. What kind of alternative can I use to have less joints for the neck?
Answers to these questions would be very much appreciated!
Cheers,
Jeremy.