I created the Proxy Mesh for weight painting.
If im right it does not make much sense to reduce also the head?
Is there more geo needed for the fingers?
I created the Proxy Mesh for weight painting.
If im right it does not make much sense to reduce also the head?
Is there more geo needed for the fingers?
I like the idea to have props to show/hide depending of the configuration. That will help with a lot for animation acting and action exercises
some extra ideas (not only weapons):
Miquel those are great ideas. If i find time i will do a whole scene for him.
I did a first pass on the weights.
Im not sure about the neck and clavical area. He is so massive its tricky.
And im not sure about the ellbow position.
Next version available!
He is warming up.
Beta 0.8.5 is now ready.
I have included the Geometry into the Rig file.
Eyebrows are now added and some weights fixed on the legs.
Next update will be the cheeks. Stay tuned!
Im setting up the PSD now. And get some strange artefacts in some poses.
For now i have six poses. I started with five poses sculpted them and added one afterwards.
Id like to add some more. How much is to much?
RC1 is ready.
Here the Artstation link.
First anim Assets more to come.
For everyone who tried the rig please give feedback. I have no issue with hard critic. Without i cant get better.
Cheers!