i am running in some strange motionblur rendering where skinned objects are interpenetrating each other (i.e. hands with arms, eyes and teeth with the face, etc).
i am using mgear v2.5.24, maya2018.5 and redshift.
without moblur everythings fine.
when turning moblur on redshift is computing subframes depending on the moblur settings and i get a lot of cycles warnings on every component of the rig. so i assume there is an evaluation problem in the solvers or on the constraints when the renderer is trying to compute the deformation and transforms on the subframes…
(redshift recommends to be in DG animation mode for rendering…)
does anybody also runs in such motionblur rendering problems with mgear where skinned objects are interprenetrating?
any hints are welcome.