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mGear to ueGear facial rig

Is there a way to, along with body rig, we can export facial rig as well and create Control rig in Unreal from those data?
Getting all of the character that is rigged with mGear in maya to Unreal Engine?
Body and face?

Hello @mirkoj for the moment the support is limited and facial is a complex topic. ueGear rigging part is going to change completely for the version 2.0 :wink: