I have a quadruped rig I rigged 1.5 years ago using mGear 4.0.9.
And earlier this month a feature request came through that had me needing to rebuild it. Several issues came up.
First of which being I needed to update the guides, since a straight build produced a warning the guide is out of date. v1 of the rig, I used the leg_3jnt component, but set it to have 0 divisions in the limbs. New mGear version fails to update the guide with div set to 0.
I swapped the leg component to use the newer EPIC_leg_3jnt, which allows 0 twist joints.
Updating guide now worked as expected.
The rig built, however had a few key differences which I now need to iron out.
- Old leg joint hierarchy (leg_3jnt_01 component) has an end_jnt the new one doesn’t. This is easy enough to fix in post, but wondering if there’s a fix that would save me that trouble.
- Mirrored side also mirrored joint orientation, so previously exported animations look jacked. Anyway to mirror so joint orientation doesn’t change? Old rig had the legs of both sides have X point down the joint, where as the new rig with the EPIC_leg_3jnt component has the mirrored leg have X point up the joint. negative X is down the joint.
Old:
New:
Thank you in advance for any advice!