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Missing curves after building the rig

Hello everyone!
I’m new here :slightly_smiling_face:
I started learning mGear recently, and so far I’m finding it pretty easy to get into.
However, I’ve run into a problem and I’m not sure if I’m doing something wrong.
After customizing a biped template a little, when I run “Build from selection”, the World, Global, and Local curves are missing — they just don’t get created.

Any ideas?

If you are building with two guides and two rigs in the scene, then you likely have two controller_org nodes with duplicate, clashing names. And the script can’t find the correct control curves. You likely have some warnings or errors in your script output.

I recommend to only build one rig at a time per scene, or you’ll get all sorts of clashing names.

Hi :slight_smile:
Is not the case, I mean, I´m building just the one at the left side, I´m bringing the other only to show the problem, that happens when I build the one at the left in a clean scene.
Any idea why?

Oh I see. I was about to write some ideas, but then I saw you had two rigs and deleted my suggestions.

  1. Most likely problem: Check inside controllers_org - Are there world_ctl_controlBuffer, global_C0_ctl_controlBuffer nodes that are empty transforms? If so, you might have extracted some empty controllers. If you delete the empty _controlBuffer transforms, then when you rebuild they should become default shapes again.
  2. Are you running any Python post scripts? Maybe a script is deleting them.
  3. If none of those, maybe it’s some setting in your guide. But I don’t know which one it could be.
  4. Do you have any other warnings or errors when you build? All the way up in the build output, not just the last few lines.
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You nailed it, Chris!
I found the empty transform nodes.
Problem solved!

Thanks a lot!!!

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