-Using mGear 3.5.1 on Maya 2020
Hello everyone, I am currently trying to figure out the best workflow for mocap at work. I’d like to pursue the mGear mocap tools route, since it’s quick, convenient, and I’m not a super experienced coder.
The main issue is that “characterize biped” does not work because I’m referencing in the rig with a namespace. I can get HumanIK to work if I reference the rig without a namespace, but that could cause me some problems if I ever need to set up a scene with two rigs – I was wondering if anyone has a quick workaround to this issue, or any recommendations for a better workflow.