Hi!
With the ability for multiple skinClusters within Maya 2024, I was wondering if there is/will be functionality for many different skinCluster nodes’ data to be exported and brought back in with the same hierarchy of inputs onto another rig.
I can code, so if it’s a matter of me making my own automated version I’m definitely down to do that and release it to the wider community. Just wanted to know before I make any moves.
My use case (extra, not necessary to read):
I have my biped rig, but I also have a separate spine_ik_01 rig, which I’ve been using as a 2nd skin in order to do full body squash and stretch, then I’m UV pinning the biped controls to follow the geometry. However I need to make adjustments to the guides so I’d like to export skin pack of all the skinClusters on the body geo.
Thanks, you guys!!