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Neck space switch problem

Hi everyone,

I am trying to create a neck setup where we don’t need ik and many controls that are coming with neck_ik_01.

I created 2 controls parented under each other for the neck chain and I want to be able to make my neck localized by adding a control on the origin and spine effector to my ik reference array list.

I found out that I need to switch Connector to “Orientation” on my neck control but if I do that, controls building in a weird rotation instead of aiming down the chain and they snap if I switch to spine space. I also disabled World Space Orientation Align option.

Hello @Lethendris

Sorry for the late reply. I am crazy busy this days :sweat_smile:

Can you share the guide? I will try to check it ASAP