Hello There.
I’m getting some funny behaviour where the controllers are moving the opposite joints. If I build the brow rig without symmetry and deal with each section separately everything seems to work ok. This is happening on different geometries as well.
Also, the auto weighting process seems to stall or crash and I’m getting a warning of
Warning: Too many coincident knots. Maximum allowed is degree # as well.
Maya 2022
mGear 4.0.9