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Organizing all the skin joints in sets as the controls

Organizing all the skin joints in sets as the controls (inside settings “Custom Controllers Group”).

This need is because I don’t want to assign the hair joints to the face or the face joints to the hair. I would have more control over which object to add leather joints to.

Thanks

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i suppose that can be easily achieved with a post script

Absolutely! That’s what I’m doing right now… I make a list of all the joints, and after creating the rig, I run the script each time.
However, it takes time because several things have to be done as a post-process, such as support joints, face rig, some advanced constrain, etc. In that case, one step is shortened.
Sure, if this makes sense, great, if it doesn’t, it’s still great :slight_smile:

I have logged your request on GitHub.
I will attempt to implement the feature when I have the time.

@Kosta
I’ve added the feature on my branch and have requested the PR which organizes the module joints and controllers into subsets, categorizing them by component name and their respective sides by default.

One big thank you Jojo :slight_smile: :medal_sports: