Hello !
I’m stil struggling with clean orientations and translations for a custom game biped.
Here is some screenshots :
I wrote some POST scripts to reset joint orients or override values inside some nodes like matrixConstraint but could produce side effects.
It happens mainly on spine and neck (EPIC_spine_cartoon_01, EPIC_Neck_02 are the ones I use).
What is the proper way to have a rig that has minimum parasitic rotations / translations ?
Also, I think the best way to create a game-ready rig is to use controls that orients bones only to his main children, not be oriented as a tangent of the curve. That’s why I have maybe half of the guides unusable for me.
Do you have any idea ?
Thank you in advance, and congratulations to the devs for the new release of mGear 5.0 !
Rémi