Hi,
I’m trying to rig the face of my character following the workshop that Miquel has in youtube. My face has a layered rig. When I tested the rig in my character I got what I think are double transforms in the skin of the base layers such as proportions and mouth slide caused by head_jnt weight I suppose.
I think that this is caused because I weighted the head_jnt in all the layer geometries. I don´t know how to counter weight this. I guess the workshop is unfinished. I read in the forum there is no tutorial yet on finishing facial rig layers and connecting them to the body so they work correctly. I also read a post of Miquel where he wrote a code hint involving operations with the matrices. I watched the tutorial but I can’t seem to get it right.
Anyone please can help me? I spent a lot of time learning to use Mgear and the only thing that is left for me is to make the last connections.
I’m also getting double transforms in the lips compared to the jaw when I move the headBend Controls
I attach some photos of the problem.
Miguel, necesito tu ayuda, auxilio! @Miquel