I’m trying to bake the animation keys to the skeleton in order to export an FBX to Unity.
I’ve done this before many times with other rigs.
I have an mGear biped character with lips_rigger and blendshapes for the eyes.
What happens is- when I select all the joints and bake the simulation only the lips joints receive keys and get baked and all the shifter created joints don’t.
Their channels remain locked and key less. I tried unlocking channels the regular way but they remain locked.
What am I doing wrong?