I was curious if there already exists in mGear a way of propagating updates to a rig template to any rigs that may use that template? Kind of like referencing the template? It seems that mGear doesn’t like referencing Guide Rigs directly (or maybe there’s something I need to do that I’m missing?).
Here’s a potential use case: we have a ‘base’ guide rig that we want all our characters to be built upon (game pipeline). This would be for the shared skeleton in-game. All animation would get baked to this rig. However, the guides would be moved into place to match each character’s proportions. Then, on top of that, we’d want to add extra joints that are specific to each character that uses the base rig. e.g. https://youtu.be/GB6qNAXUyX0?t=499
So, what we might like to do, is to be able to have any structural and settings changes made to the core rig be propagated and updated in each character’s rigs, maintaining their transform data.
I know setting up a tool to do this should be relatively straightforward, I’m just curious if something already exists in mGear that I’m not aware of.
Thanks in advance again!