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Quadruped 'eyes_ctl' not parented to 'eyeslook_ctl' after build

Hi ! We’re using the Quadruped template guides and it looks like the ‘eye_L0_ctl’ and ‘eye_R0_ctl’ are not parented in the build process.

Error thrown by script editor:

Connect : eyeslook_C0 (control_01)

Warning: While connecting reference array COG_C0_root was not found. This will be skipped. But you should check your guides configuration

Connect : eye_L0 (eye_01)

Warning: While connecting reference array eyesAim_C0_root was not found. This will be skipped. But you should check your guides configuration

Connect : eye_R0 (eye_01)

Warning: While connecting reference array eyesAim_C0_root was not found. This will be skipped. But you should check your guides configuration

This is the output coming from a fresh Quadruped template with no modifications, in a new Maya file.
It looks like the guides are not well configured by default.
Do you have an idea an how to solve this ?

You’re right.

This happens because the list of space switches contains an object that doesn’t exist.

Open the guide settings for eyeslook_C0_root and remove COG_C0_root, and replace it with a controller you do want it to follow.

And then do the same for the other 2 controls. Make sure you are choosing space switches on objects that exist.

The guide settings for eyeslook_C0_root. IK Reference Array means “space switches”:

Thanks a lot ! It works now :grin: !