I’m updating from 4.3.0 to 5.3.0 and when I build my old rigs after either Updating Guide, or exporting the rig and then reimporting it within 5.3.0, I get a bunch of random transform nodes popping up that wreck havoc when I try importing the exported fbx into Unreal. I also reloaded components.
It works fine if I just build a template rig, or a rig from scratch within 5.3.0. It works fine if I just stay in 4.3.0.
I also tried setting precision to 15 and manually adjusting components so they’re no longer at such a high precision but still creates transforms when built.
