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Random transform nodes 5.3.0 from older Versions

I’m updating from 4.3.0 to 5.3.0 and when I build my old rigs after either Updating Guide, or exporting the rig and then reimporting it within 5.3.0, I get a bunch of random transform nodes popping up that wreck havoc when I try importing the exported fbx into Unreal. I also reloaded components.

It works fine if I just build a template rig, or a rig from scratch within 5.3.0. It works fine if I just stay in 4.3.0.

I also tried setting precision to 15 and manually adjusting components so they’re no longer at such a high precision but still creates transforms when built.

image Screenshot 2026-04-15 090532

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that is not good. Can you share your guide or part of it to check it?
Thanks

Yep!

I mean I’m pretty sure its the decimal 15 value as even if i try fixing it by typing in 3 decimal values, all the decimals tends to pop back up. Or maybe I need to switch back to 3 and then type it in.

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Yeah, I’m pretty certain it’s the decimal points being generated on the guides at 15 instead of 3 or 4 thus creating transform nodes.

Though Mgear 4.3.0 doesn’t seem to mind but later versions, it starts adding transform node. If I export the guides at 4.3.0 or 5+, it’s the same. I tried manually adjusting it in maya by typing in smaller decimal point values, but it seems to still export at the higher ones. Basically I need to completely rebuild the rig or just stay in 4.3.0.

image

Even when I run a script to set anything beyond 3 decimal points back to 3, it sneaks them in when exporting guides.

ah! I know this issue, I tough it was fixed long ago, but looks like still happening from time to time.
I will check your guide ASAP

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