Hi, I’m testing out the mgear rt-click menu’s Range Switch functionality, trying to convert an IK arm animation to FK.
It ONLY seems to work if my rig has no namespace. If it has a namespace, the script breaks. This is problematic since character rigs are generally referenced into an animation shot, not imported, so they will generally have a namespace.
Anyone know of a fix for this issue? The script works great if the rig has no namespace. Otherwise I get the following errors:
Can’t find object : arm_L0_fk0_ctl
Can’t find object : arm_L0_fk1_ctl
Can’t find object : arm_L0_fk2_ctl
Can’t find object : arm_L0_fk0_ctl
Thanks.